Optical solutions requires line of sight, static setups, and a big budget to get proper tracking. Years ago we realized that both optical and inertial-based motion capture solutions were fundamentally inadequate - for different reasons. This detail might not grab a lot of attention externally today, but will actually have a massive impact on our future hardware roadmap. The reason for this is that we are enabling a new sensor technology to our tracking stack. The second major news being released today is that we have released a new firmware for the Smartgloves that will fundamentally improve the tracking experience and data quality. The future of Rokoko tracking technology is now available in the Smartgloves
#INVISION STUDIO BETA DOWNLOAD SOFTWARE#
It’ll remain the most stable software to run your current mocap shoots on - but as you discover the value of the new Studio (Beta), I hope that you begin to transition over. We’re also going to be renaming the current Studio to Studio Legacy.
#INVISION STUDIO BETA DOWNLOAD UPGRADE#
That also means that premium features that used to be the reason to upgrade plan (like video reference, FPS downsampling, etc.) are now all a part of the free starter plan. With this shift, all of Studio will be free to use until you have 250 assets stored, or if you need more than 15-minutes live-streaming per day. We think it’s about time 3D creative workflows join the age of real-time collaboration.įurthermore, in line with our mission to empower creators, we’ve decided to go with ‘pay-as-you-grow’ pricing model. This is the reason we’re now bringing all your Studio files to the cloud, so you and your collaborators always have access to your latest projects from any machine, at any time. Therefore, improving team collaboration has been a cornerstone in our development of the new Studio. Making a game or an animation piece is ultimately a team effort that very few can do alone. That means we’ll be working closely with you to identify bugs, opportunities for improvement, and priorities to support your workflows. There is a lot of work in progress, but we wanted to open it up to you as early as possible. Today, we are taking our first big step in that direction with the release of the new Rokoko Studio in public-beta. Over the last years, we’ve invested heavily in re-building Studio from the ground up with a lightweight file format and a new animation framework to lay the foundation for a tool we believe can one day be an all-in-one, collaborative solution for all creative teams working with 3D character animation. Therefore, we envision a future where Rokoko Studio is making the entire animation workflow more unified, intuitive, and collaborative. We believe our role is to leverage similar technological advancements - covering low latency, real-time cloud-based technology, and intelligent workflows - to empower all creators and creative teams with better creative tools. We see this in no-code development and design tools, across cloud infrastructure tools, and even into backend systems enforced by machine learning. Rokoko Studio: an animation hub for allĪs technology advances, complex workflows begin to unravel into plug-and-play solutions with easy access and instant setup. Over the last 5 years, more than 50,000 people have integrated Motion Library and Studio into their workflows.
We later added the Motion Library to help lower the entry barrier to animation even more with thousands of mocap assets available for easy use.
Since it was first launched, Rokoko Studio has had the purpose of enabling users to visualise, record, edit, and live-stream data from their hardware device. But I know our journey is still only just beginning. I’m humbled to see so many incredible stories, games, and experiences built using our tools. Our Smartgloves capture intricate finger movements and our Face Capture complete the full-body solution for rich emotional story-telling. Today, more than 10,000 creators-from the world’s biggest studios to independent artists-choose to start their animations with a Smartsuit Pro. Hundreds of animators, game developers, VFX, and AR/VR creators stood behind us and backed our mission to democratize motion capture-and we left with staunch determination knowing it was only just the beginning of an ambitious journey. At the time, I couldn’t believe we had passed our funding goal of $100,000-after two years of intense R&D we were no longer simply students from Denmark, but entrepreneurs launching complex hardware at TechCrunch Disrupt in San Francisco.
It seems crazy to think that we successfully funded our Kickstarter campaign almost 7 years ago.